Tag: RiverMoon

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  • Into the Wilds

    Their homes behind them, and adventure ahead, our heroes set out on the road to "RiverMoon.":http://www.obsidianportal.com/campaign/rivermoon/wikis/rivermoon [[:memoria | Memoria]], having made pacts with infernal creatures for magical might hoping to …

  • Home Page

    p. The Ezurian Empire has fallen. The elves and eladrin are retreating from the world. The dwarves are besieged in their mountain strongholds. Between the last bastions of civilization lie vast tracts of uncharted wilderness, claimed by orcs, goblins, and …

  • RiverMoon

    The city of RiverMoon is the capitol, and only major city of the kingdom of RiverMoon. Straddling an old Imperial road where it bridges the [[River Alahn]], it is a place of both tactical and strategic importance. Much of its wealth is derived from fees …

  • Blood Mountains

    So called because of the rust-red color they appear from a distance, caused by large iron deposits in the stone. Home to various tribes of orcs and goblins, and rumored to be a refuge of giants. Located to the north and east of [[RiverMoon]] and above the …

  • River Alahn

    Fed by springs and snows from the [[Blood Mountains]], the river flows south and west, crossing the old Imperial highway at the city of [[RiverMoon]]. It is a major trade route, and one of the last connections to the world of men from the [[Dwarven …

  • Dwarven Strongholds

    Located beneath the [[Blood Mountains]], most of the strongholds are cut off from one another and from the other races by the armies of monsters. Trade along the [[River Alahn]] has slowed to a trickle, and most of the remaining traders are buying up food …

  • Tent City

    The North Commons of [[RiverMoon]] was once used for such things as open-air markets, fairs, and as a tourney-field. Now, in the fall of y748, it has been converted to a city of makeshift tents and lean-tos housing hundreds, if not thousands, of refugees. …

  • Gate-Captain

    Captain of the gate guard for the city of [[RiverMoon]], he sent the players on a quest to investigate the goblin raids on incoming trade barges as well as to eliminate their with-doctor and bring back proof of the deed. Doing so will mark them as allies …

  • Magistrate Schmiff

    The magistrate of RiverMoon, Maffew Schmiff is a small, unimposing man physically, but his meek appearance hides a keen intellect. A man on the far side of middle years, his hair is still thick and dark, but has been retreating for some years, leaving him …

  • Master Thorne

    Master Thorne is a powerful wizard residing in the highest tower of the keep, where and a circle of six other wizards conduct magical research. If his ability is half as impressive as his string of titles, then he's he's a powerful wizard indeed. He seems …